It’s product of an old idea that’d lodged in designer Nygren’s mind about making an engineering game about flying a spaceship that was inspired by Steel Battalion, the classic 2002 mech game for Xbox. There are landing gear options and anti-gravity and flight stabilization configurations, and there’s a big off switch. There are gauges showing heat buildup and the noise and electrical interference your vulnerable craft is generating when certain systems are operating. There are lights and sensors to swing around and peer into the gloom, and there are two engines, an electric and a fuel one, and settings for their power output. Designed entirely for local play for between one and three, it presents on the Gamepad’s screen a set of engineer’s controls and gives each player a different responsibility for the ship’s systems, transforming your couch into a fragile cockpit. That game is Knapnok Games and Niklas ‘Nifflas’ Nygren’s Affordable Space Adventures, released in 2015, in which players pilot a little spaceship through the hazardous caverns of an alien planet. And yet it emerged so perfectly honed for its host system that it’s pretty much impossible to imagine it working on anything else. The crown among them wasn’t a game made by Nintendo, and it wasn’t made by a large team.
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